
Act on Impulse
Price data for this card starts 14 Sept 2026
| Date | Market | Cardmarket | Cardmarket Foil |
|---|---|---|---|
| 14 Sept 2026 | N/A | £0.14 | £0.50 |
| 15 Sept 2026 | N/A | £0.14 | £0.50 |
| 16 Sept 2026 | N/A | £0.14 | £0.50 |
| 17 Sept 2026 | N/A | £0.13 | £0.50 |
| 18 Sept 2026 | £0.13 | £0.13 | £0.50 |
| 19 Sept 2026 | N/A | £0.13 | £0.50 |
| 20 Sept 2026 | N/A | £0.13 | £0.50 |
| 21 Sept 2026 | £0.15 | £0.15 | £0.50 |
| 22 Sept 2026 | £0.15 | £0.15 | £0.50 |
| 23 Sept 2026 | £0.15 | £0.15 | £0.50 |
| 24 Sept 2026 | £0.15 | £0.15 | £0.50 |
| 25 Sept 2026 | £0.15 | £0.15 | £0.50 |
| 26 Sept 2026 | £0.15 | £0.15 | £0.50 |
Card Details
Sorcery
- Mana cost
- Mana value
- 3
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
"You don't want to know what happens after I put on the goggles."
More Info
Magic: The Gathering uncommon sorcery from M15 (2014). Exile the top three cards of your library; play them until end of turn. Red spell, collector number 126.
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3 printings shown.
Card updated 26 Sept 2026. Prices may differ from individual listings.